Thursday, June 30, 2011
Operation Rainfall
Monday, June 27, 2011
My most anticipated RPGs of 2011: Day 9
Disgaea 4: A Promise Unforgotten – PS3 – 6th September (NA), Q3 2011 (EU):
Saturday, June 25, 2011
Finished Valkyria Chronicles 2....
I bought Valkyria Chronicles 2 a week after its release. Being a huge fan of the original, when the news that a new Valkyria Chronicles was coming I was ecstatic. Initially I was kinda bummed out the game would be coming on the PSP and not the PS3, but once good reviews started rolling in and when I watched the video review on GameTrailers all my anxiety vanished. And once I fired up the game and started playing, I instantly knew I was playing a pretty special game.
The game has a lot of voice acting as all the important cut-scenes are voiced, but the game is not fully voiced as many of the expositions are text based supported by voice clips; hearing Avan Hardins dumb laughs got really grating at times. But still the quality of the voice work is commendable and unlike normal JRPGs many of the voice actors have done a great job in sounding convincing and natural. Sure there are a few performances which were spotty but Avan Hardins (Jason Spisak) and Zeri (Crispin Freeman) were the real standouts.
Anyways now to the some of the things I didn’t like in the game: First off was the story which was just decent and no where on the level or scale of the original. The saga of a rebellion after the Europan War had a lot of potential while the whole concept of genocide against the Darcens was also quite intriguing but in the end it kind off petered. Valkyria Chronicles had a great plot with some truly outstanding twists and turns and the non-preachy anti-war approach, the plot was tightly woven and had some amazing heart wrenching moments as well as the satisfying ending. In comparison VC 2 plot came off as pretty weak, although the story revolved around a rebellion and the ensuing civil war, it wasn’t as bold and hard hitting as the original. And while I didn’t mind the whole high school/military cadet college setting of the game, I couldn’t shake the feeling that something more edgy would had been much more appreciated.
In my opinion the biggest criticism I had with VC 2 was the plot narrative. In the original every battle, every skirmish, every cut-scene had some weight to it, where the epic scale of war was felt in every action I took. The narrative was told through a book show casing the struggles of Squad 7. In VC 2 the story is told via small snippets of random class banter along with story related segments which muddled the story telling process. Even in the mission structure I would have to play through 3-4 meaningless missions to get to the next story mission which just didn’t go down well with me. I mean I couldn’t feel connected to Class G’s aspirations and because of that I was more than a little annoyed at VC 2’s approach
Another aspect of VC 2 which I did not agree to was the change of the graphical style from the original. Valkyria Chronicles’s water colour like aesthetics were quite incredible and such visual splendour still has not been replicated. At first I would think that due to the hardware limitations such aesthetics would be nigh impossible for the sequel, but as Valkyria Chronicles 3 for the PSP shares the water colour look of the original, I cant help but be disappointed by the graphical style of VC 2. Although there is nothing wrong with the anime aesthetics of game, but if your compare it with original it just looks very jarring.
In conclusion despite a few misgivings I found Valkyria Chronicles 2 a really addictive game, and in that essence a quintessential game for the PSP. The deep battle mechanics, variety of mission structure, good graphics makes Valkyria Chronicles 2 is fine achievement for the PSP and fans of the series will really dig the game. My play time: 50 hours, 2 minutes and 26 secs. My rating: 8.8.
Tuesday, June 21, 2011
My most anticipated RPGs of 2011: Day 8
Solatorobo: The Red Hunter – DS – July 1st (EU), August 2011 (NA):
In most things in life, time has the ability to change everything. This notion is also true for the video game industry. Staples which were considered as irreplaceable and being the norm of the industry have either been reworked or cast away out right. One of these norms were games which had anthropomorphic characters as their main leads which in itself gave birth to some of the most iconic characters in the industry. From the likes of Sonic and Crash to the modern day Banjo and Sly Cooper, these characters (or lovingly known as ‘furries’) were dime a dozen from the SNES days right down to the PS2 era, at times there seemed no stopping such characters from sprouting up in most games. That all changed when the current generation was ushered in late 2005, as the furries were put on hold and game developers started focusing there energies in created sophisticated, true to life graphics and believable worlds. Although I still have mixed feeling about this trend, but the fact remains that with the evolution of technology, such a change was all but inevitable. So where does that put the furries? Sure a few developers are still interested in creating games with furries, but not as many as before. So hence the game which is featured in this post comes as a pleasant surprise, and like cherry on top it’s a RPG. Match made in heaven if you ask me!
Solatarobo: The Red Hunter for the DS is the spiritual successor to an old PS1 cult hit, Tail Concerto. Both these games take place on spectacularly fantastical worlds which are inhabited by furry humanoid characters. One of the main features shared by both games is Mechs, elaborate robots used for travelling, warfare and every day use (something very similar in those anime with huge mechanical robots). Tail Concerto came out late 1999, developed by Cyber2Connect and published by Atlus, and while it did not win any awards, players were hooked on to the play mechanics and the quirky setting of the game world, and since then fans have to clamouring a sequel to the charming title. In early 2010 Namco Bandai announced Solatorbo for the Nintendo DS, and Cyber2Connect were behind the development, and that unlike the original this game would be an action RPG. Although it has taken the usually localizing shy Namco Bandai a while to announce an English version, the game is finally prepped for a summer release. For a small number of loyal fans this is great news, and for people like myself who didn’t play the original this will be a good way to check out why Tail Concerto gained a loyal following, although both games are very different in nature.
The game not only looked amazing, but what really attracted me was the comeback of the furries and the crazy world which the game takes place in. As I mentioned a couple of paragraphs ago how the industry has moved away from this trend and are more interested in creating amazing graphics, so in that regard Solatorobo: The Red Hunter represents a return of innocence, and that is why this game became a part of this list. And with just 10 days to its release, the anticipation is growing steadily.
Monday, June 6, 2011
My most anticipated RPGs of 2011: Day 7
Shin Megami Tensei series has been Atlus's main franchise for more than 2 decades now. The series is well know for its references to the occult and cyber-punk as well as modern day settings, while it the series cuts no corners in sticking to turn based mechanics configured for any gaming generation. But for Atlus the spin-off of SMT series, the Persona series, has seen them become a house-hold name for JRPG fans around the world. Since Persona's inception in 1996 the series has gone from strength to strength and now a days every Persona release ends up creating a lot of hype. So what that has done is now Atlus is bringing out the older Persona games for the PS1 era and porting them over to the PSP with clean up graphics and a redone soundtrack. Last year the original game of the series was released, Persona, to mixed reviews, but that still didn't stop Atlus in announcing Persona 2 games as their next game in the porting scheme of things.
But now after a whole decade, Atlus is doing it best to correct its mistake by announcing the PSP port of Persona 2: Innocent Sin for the English gamers. The PSP port came out a month ago in Japan, while the English version is a just a couple months away. This indeed is awesome news, as now I will have the chance to explore the haunting world of Persona 2 and check for my self what the whole fuss was all about. This game has got me all excited as it has been 3 years now since the last Persona game (not counting the Persona port), so right now any Persona game will do. Innocent Sin's setting is very unique where the game takes place 10 years ago in Japan in a fictional city of Sumaru City, where a cursed as gripped the city where rumours about a serial killing Joker are coming true with a spade of horrific murders.
So here's hoping the game is still relevant as it was 10 years ago, and fingers crossed that E3 has some sort of announcement of a new Persona game.