NOTE: This blog post contains MASSIVE SPOILERS of Mass Effect 3!!!
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What an amazing ride it has been with Bioware’s incredible sci-fi magnum opus, Mass Effect series. For the last 5 years the creative minds at the company has created one of the most expansive sci-fi universe easily rivaling, I’d even go to say surpassing, the heavy hitters of the genre like Star Wars, Dune and Star Trek. Never before has a work of science fiction garnered so much universal praise as the Mass Effect trilogy: A complex and fully realized futuristic setting? Check. A myriad of very interesting alien races each with their history, mythology and lore? Check. A tense political scenario where history and present predicament come colliding in a grand epic plot? Check. It seems as if Mass Effect has become one of those rare game series that transcends from the video game medium and becomes a part of pop culture, something which video games are still struggling with. In the end Mass Effect will always be remembered as the game series that had the heart to become a beacon for video games as being more than a hobby for geeks, and become the game series which truly breaks into main stream with much fanfare.
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What an amazing ride it has been with Bioware’s incredible sci-fi magnum opus, Mass Effect series. For the last 5 years the creative minds at the company has created one of the most expansive sci-fi universe easily rivaling, I’d even go to say surpassing, the heavy hitters of the genre like Star Wars, Dune and Star Trek. Never before has a work of science fiction garnered so much universal praise as the Mass Effect trilogy: A complex and fully realized futuristic setting? Check. A myriad of very interesting alien races each with their history, mythology and lore? Check. A tense political scenario where history and present predicament come colliding in a grand epic plot? Check. It seems as if Mass Effect has become one of those rare game series that transcends from the video game medium and becomes a part of pop culture, something which video games are still struggling with. In the end Mass Effect will always be remembered as the game series that had the heart to become a beacon for video games as being more than a hobby for geeks, and become the game series which truly breaks into main stream with much fanfare.
Mass Effect 3 can be described in one simple word: EPIC!!
Everything about the game, from its sense of urgency as the Reaper's threat
becomes real and tangible, the grand scope of the plot with planets being overrun by the
sentient Reapers and every race in the
galaxy scrambling together to quell the impending doom, right down to the last
poignant mission on Earth. The plot moves at break neck pace bringing together
all the story elements from the previous games into a rousing crescendo. Bioware’s
writers did a fantastic job in knitting a coherent story line which was riveting
and packed an emotional wallop and it was joy to follow the entire saga as it
unfolded in the 3 games, Mass Effect 3 being the best in that regard. I also
loved the way many of the lingering issues that were going on throughout the saga were resolved like curing of the genophage
on Tuchanka or settling the 300 year war between the Quarians and the Geth, or
being there with Thane Krios as he breathed his last or helping out Miranda’s
family issues. Mass Effect 3 wrapped up all such residual issues from the
previous games in a neat and satisfying manner bringing all the character
threads to a close. Seeing the relationships I fostered throughout the 3 games
come full circle was quite something indeed!
Now on to the game play which in my humble opinion took the best
bits of Mass Effect 1 and 2 and created a perfect mixture of cover based
shooting and micro management in true RPG fashion. I was quite pleased to find
that the RPG mechanics had been brought back in the fold as they almost went
missing in the last game. Another addition that was appreciated was weapons
customization. Each weapon could be outfitted with attachments making weapons
more powerful or accurate etc. Sure the customization wasn’t on the insane
level of the JRPG, Resonance of Fate, but it was still pretty robust and I
could actually tell the difference of any modifications I did on the different
weapons.
The combat was near perfect and the action sequences were
really intense. The combat moved at a fair clip and taking down hordes of
enemies was done like any good 3rd person action game (unlike the
clumsy combat in the first game). The flow of the battles was raw and visceral,
I especially had a blast on Rannoch and Earth with droves of baddies to shoot
and shred with biotic skills of Shepard and his team (it took me 2 games to
come to grips in using these skills and it certainly made for some fun battles
especially against the nasty Banshees!).
Now the production values of Mass Effect 3 were once again a
mix bag, a sentiment I’ve had for all the 3 games of the series much to the
chagrin of a few of my Unreal Engine 3 loving friends. Look Unreal Engine 3
does a great job when it comes to showing shiny space ships or ships interiors
or when it comes to showing epic space battles or when showing the grand
expanse of an alien home world. But when it comes to character models the
engine seems to struggle quite a bit. The eyes of characters would look creepy,
there were quite a few instances of shaky animations and the general ‘muddy’
textures just didn’t impress me at all. Another problem I had with the visuals
was it was ridden with glitches: I remember this really power scene before
going on the Tuchanka mission which was marred by a graphical glitch that made
Shepherd eyes all weird and it just killed off the scene and the impact it
tried to create. And because I have the example of the incredible looking JRPG,
Final Fantasy 13 whose visuals were astounding, and Mass Effect 3 just didn’t
have the graphical fidelity that could out gun Final Fantasy 13!
If I wasn’t impressed by the visuals of the game, the audio
department picked up the slack. The voice acting was once again some of the
best I’ve ever heard and that made for a rich game experience. Hollywood star
Martin Sheen once again provided great chords for the menacing Illusive Man,
while Seth Green got a bit more voice time. The voice
work of the main characters was phenomenal with Liz Sroka (Tali) doing in an
awesome job. Keep your ears open for the Rannoch mission for some awesome voice
work by her. Ali Hillis as Liara did solid work as did Keith Davis whose
portrayal as Admiral Anderson was exceptional. But Mark Meer’s performance as
Commander Shepard was the most nuanced and well rounded and Meer easily
discarded the cardboard like performance from the previous games and gave a
rousing performance. Bioware’s games always have great voice acting and Mass
Effect 3 another fine example. The soundtrack was appropriate and uniformly
very good.
With that mini review done I will now write a little about
the romantic option I took, some of the best moments from Mass Effect 3 and of
course the much talked about ending. So here goes:
The Loving Man:
The female friend that I went for this time was Tali, who I
also choose in Mass Effect 2. There was something about Tali right from the
start. Admittedly I went for Liara T’soni in the first game, but I was always attracted
to Tali as I would make it a point to go to engineering and chat with her.
Something about her race: the masks wearing Quarians, their history with the
Geth and their mass exodus from their home world all added to the mystique of
Tali. And don’t get me started on the
sensual exotic accent of her voice! In Mass Effect 2 I went for Tali and was
rewarded with some really innocent puppy love relationship (which got marred by
the clumsy love scene), but in Mass Effect 3 I was surprised at how maturely they
handled the relationship, I actually felt a connection with her character, something
which I have not felt since I ended Final Fantasy 10. The mission on Rannoch
was where this was more evident. And then true to Bioware’s promise that they
would show what Tali looked like and although they messed that up in
spectacular fashion, I wasn't that miffed about it. So in the end Tali was
quite the video game character, strong willed and determined but also had a
vulnerability which to me was very endearing.
WTF!! Moments:
Here are some of the most awesome moments in the game. Enjoy
these video clips:
This moment occurred right at the end of the mission on the Quarian home world of Rannoch. After killing the Reaper I had the chance of either siding
with the Geth or the Quarians and for some odd reason I sided with the Geth and
saw the entire Quarian race being destroyed and my beloved Tali commit suicide.
This was one of the rarest moments in video games which really got to me emotionally (my blood spiked quite a
lot and I almost broke down). I quietly pressed reset and loaded a previous
save. No way in HELL was I letting Tali die off like that!
The Krogans and their sordid history with the Rebellion Wars
and then the race getting decimated by the genophage was very interesting. I
always wanted an option to be able to cure the virus and this is what Mass
Effect 3 let me do. This scene occurs when I managed to release the cure in the
atmosphere of Tuchanka and had lost my crazy Salarian scientist team mate Mordin Solus in the process. Just was one
of those amazing moments!
This moment occurred on the Asari’s home world of Thessia.
Finding the Prothean beacon and getting answers to my questions by the Prothean
VI on the history of the Reapers, the cycle of destruction and the Crucible.
Give me Goosebumps! (33:45)
Going towards the very last section on during the last mission on Earth, I get to meet
up with every single member of my team. Meeting up with Liara T’soni netted me
this great scene which I just cannot explain in words. It was just one of the unique
moments of Mass Effect magic!
Ok
with that done now it’s on to the most divisive part of Mass Effect 3: The
Endings. Note: This section of the post is filled with MASSIVE SPOILERS for the endings. So BEWARE!!
It ends here:
Just when you thought that Mass Effect
would create something memorable, utterly EPIC, it almost comes crashing down
to its knees! I know a lot has been said and written about the infamous endings,
but I still cannot get my head around it. How can Bioware, masters of telling a
great tale, end their most popular game franchise with such useless endings is
beyond me. There were so many plot holes right at the end that made all the
time spend gathering up war assets, spending time resolving issues and killing
the Reapers a waste of time. Since finishing the game I have watched a few many
YouTube clips where gamers highlighted what was wrong with Mass Effect 3
endings, and the worst bit is I agreed to all of them! Here are some of the
problems I had with Mass Effect 3’s ending:
First of was the Illusive Man. The
guy spend years upon years trying to find ways to control the Reapers and get
incredible power and to that end he did succeed (indoctrination or not), but
the way he was killed was stupid. One Renegade option, one bullet, BOOM,
Illusive Man, Dead! So the guy who was wielding Reaper’s power was shot dead by
a measly bullet from a handgun?!?!
OK so everybody agrees that Mass
Effect is an EPIC game franchise right? And Mass Effect 3 was to be the best
game in the series right?. Well then where the HELL was my EPIC Final Boss Battle?!!??
Where was the ultimate evil guy (or gal) who’s behind Shepard was to kick?!!?
Instead all I got was a few Reaper baddies to kill (OK fine, QUITE a few), but
where was the last boss??!!? So Bioware ended the Mass Effect saga without a final
boss battle?! And when the first and second game had a last boss battle!! Don’t know about you guys but this just
stinks!
During the last stand we got to see
representation from all the galactic alien races, from Krogans to the Asari,
but where was the Rachni Queen and her army of creepy crawlies? I didn’t see a
single Rachni battling it out against the Reapers. So what was the purpose of
recruiting the Rachni again?
Why did the mass relays have to be
destroyed? Doesn’t this send the humans back years in terms of technology? What
about the other alien races those were in Earth’s orbit. Aren’t they stuck in
Earth’s orbit with no chance to returning to their home worlds?
The concept of multiple endings is
not a new one. The idea behind multiple ending is to give different perspectives
to a game’s story. Chrono Trigger and Chrono Cross had 5-9 endings and each of
them different from one another. So what in the world happened in Mass Effect
3?! There were a total of 3 endings and each ending was ALMOST identical,
expect for the color of the blasts and a little difference here and there. But
everything else was the same. How can these be regarded as multiple endings?!
But for me the biggest problem I had
with all the ending (YouTube FTW) was the lack of resolution. What happened
after the Reapers were destroyed? What happened to the crew of Normandy (apart
from crash landing on some planet) and its crew? What REALLY happened to
Shepard? Nothing was properly sorted out. And what was the purpose of the
ending after the credits? Who were those two nondescript individuals? Look I don’t need a happy or bright
ending per say, but at least give me a satisfactory one! And why in the world do I need DLC to get to an ending that makes sense?!. That is poor game design right there! Final Fantasy 13 had a confusing story and there was too much of these random words (L’cie , Fal’cie)
but at least I did get an amazing ending which made up for the shortcoming of
the entire story. I won’t even remember the small details of the plot but I
will always remember the ending to Final Fantasy 13. So why was Mass Effect 3
given such a poor send off? I feel I wasted 83 hours I put in the three Mass
Effect games. The RPG that will give Mass Effect 3 run for its money for the
Game of the Year award this year, Xenoblade Chronicles, had an amazing ending
as well. Sure the last 1/3 of the game became confusing and the techno-babble
and religious overtones got a little over bearing but the ending put everything
on track. While I was smirking at the end of Xenoblade, I was cursing Bioware
for the insipid endings. It’s as if Bioware made a magnificent 3 course meal
and then pissed on it!!!
As so this wraps up my analysis of the only WRPG game (franchise) I ever liked. I am an out and out JRPG fan so Mass Effect series inclusion in my JRPG heavy favorite games list was quite an achievement. I enjoyed every minute of all three games I played. I don’t know if any other WRPG would invoke such a passion from me, (quite A LOT of JRPGS do) like how Mass Effect did. But the sour taste left by the final ending of Mass Effect 3 is too much to swallow and it just dented the experience for me. But in the end Mass Effect franchise was one hell of a series and easily ranks as of greatest game series in gaming history!
Now that I have ended ME3, I did not find the ending that bad at all, although it was not great and could have been much better.
ReplyDeleteWith that said, it again seemed to have the religious undertones which have plagued so many excellent sci-fi series (Battlestar Galactica included)
What i did not get was why a human reaper being created in ME2 when all reapers appear to be the same. Reapers themselves are sentient life who are controlled by a god like entity which solves chaos by chaos.
The reason to wipe out all advance life was not convincing as the kid was doing what he feared the life forms will do eventually and that being destroying themselves by their own creation. Even that did not fit well when it came to Geth and the Quarians.
As for the ending that I would have liked, I would have wanted to side with either anderson or the illusive man. Anderson wanting to fire the crucible to kill reapers and the illusive man wanting the control them.
If anderson wins then reapers are destroyed, if illusive man wins then Humans end up enslaving other races
There are many questions that have been left unanswered and that where I ended up hating the ending. And no I don't want to buy DLCs for ending that make sense. Bioware should had hit this one out the ball park, yet for some odd reason they kinda failed. But the entire game I.e 90% of the game was epic!
ReplyDeleteNow that I think about it, the reason I did not pay much attention to the ending was because I was not using my old saves for this game. The kind of decisions that I took in the past 2 games were supposed to have a huge impact on the ending which was missing here.
ReplyDeleteI believe that they suffered from releasing on time train of thought and cut a lot of content just to get the game done. If only we could control a reaper in the end and defended the crucible till it fired. That could have been epic!