Tuesday, October 22, 2013

Ni No Kuni: Level 5's magnum opus!!


The current generation has had some very interesting trends from downloadable content, system updates, digital distribution and retro 2D gaming highlighting the horizon. Perhaps one of the biggest talking points of the entire generation has been JRPGs. The genre had two bumper decades when the number of games on consoles used to decide the console wars. SNES, PS1 and PS2 had some of the greatest ever JRPGs which gave incredible popularity to these systems. The HD generation was a different kettle of fish. Large production teams and higher budgets meant game companies needed to have block buster titles. JRPGs weren’t given priority like they were in previous console cycles. That led to the false perception that the genre was died or dying. As the generation hit its stride the number of JRPGs slowly started to increase. It’s thus fortunate that some quality games started to roll in onto consoles in the form of Tales of Vesperia, Lost Odyssey, Final Fantasy XIII and Xenoblade Chronicles. Hence this brings me to Level 5’s magnificent Ni No Kuni: Wrath of the White Witch!  A traditional JRPG made in the mold of some of the classic games of the SNES era but with all the bells and whistles of an HD generation! Ni No Kuni is the prime example of how a traditional JRPG can turn heads in the new generation.

A couple of years ago when Level 5 unveiled Ni No Kuni for the PS3 after the success of the Japan only DS game of the same name it was clear that Level 5 meant business in giving the HD generation its best traditional JRPG which it required. 2009’s Lost Odyssey was the only game which acted as flag bearer for traditional JRPGs and while it was a fantastic game in its own right, it was a sinfully overlooked. But Level 5 took it upon itself of not only making a great JRPG but to make sure it sold a few copies through aggressive marketing. Coupling itself with the animation giant Studio Ghibli, it crafted a deep RPG with some of the most astounding visuals and art style to grace a gaming console. Screenshots and trailers looked great but seeing the game on a proper TV was something else! So finally after 8 wonderful months of playing non-stop I have finally reached the end credits. Incredible is a word that comes in mind when talking about Ni No Kuni!!

In the following paragraphs I will be jotting down things which I liked about the game and things which I didn't:

LIKES:

Make no mistake, Ni No Kuni ranks as one of the most beautiful and colourful game ever created! The game looks gorgeous when in motion. The level of animation fluidity is outstanding and the vivid colours almost ‘bleed’ off the screen. The towns and dungeons are spectacularly rendered and visiting any new place was an awe-inspiring experience. The current generation has given us some amazingly realistic and mature looking games which blurred the lines of the uncanny valley, but Ni No Kuni is one of the rare games that seem to have bucked this common trend with this colourful bonanza! Level 5 partnership with Studio Ghibli was an inspired one as the studio was responsible for the amazing art style of the game. It was truly like playing a Studio Ghibli movie.!That in itself was a surreal experience and which definitely made the game stand out from its peers! I will be very surprised if the game doesn't win any awards for its visuals and art design.


Level 5 has earned its stripes in the JRPG industry as a seminal game company and the game play of Ni No Kuni once again shows how much the company and its founder Akira Hino understand what makes JRPGs click. The battle system is a hybrid of real-time and turn-based mechanics in lieu Grandia, Xenoblade Chronicles and Valkyria Chronicles. The battle system uses the whole Pokémon/Persona mechanics of using monsters to do all the battling. I know that a lot of people were put off by that and I too have never been a Pokémon fan but Ni No Kuni borrows that feature quite smartly. I finished the game with 90% of the familiars I captured in the first 20-30 hours of the game. What makes the combat involving is how tactics have to be changed on the fly especially during boss battles. The stiff difficulty kept me on my toes. Don’t let the cute exterior fool you into thinking that the game is easy as it’s not.  I had to have good levels and good equipment to overcome tough monsters and bosses!

The length of the game was very satisfactory. It took me 62 hours to finish the main story and 90% of the side quests and bounty hunts (which there were quite A LOT of). As soon as the game finished I found myself back in the game world with new side quests which were tough and complex and an ultimate secret boss (whom I am still trying to fight with, having to go through a long series of hoops). There is also the coliseum to compete in. So basically the game can easily take 80 hours to fully beat.


The sound productions were top notch. Studio Ghibli’s alumni Joe Hisaishi produced the entire sound track which was epic and yet very heart warming. As his first foray in games Hisaishi-san did a fantastic job as his work easily rivals that of Nobou Uematsu and Yasunori Mitasuda. The voice acting has got to be one of the best this year. The last couple years has seen British voice actors coming to the fore: Xenoblade Chronicles, Pandora’s Tower and The Last Story had some amazing voice work and Ni No Kuni once again follows the trend. The entire British cast was pitch-perfect esp. the main antagonists but  the best performance was by Mr. Drippy, The High Lord of High Fairies and Oliver’s trusty side kick, who had a thick Welsh accent which was just wonderful. More games should have Welsh accents as far as I am concerned! The rest of the cast were right up there although I did feel the ‘weakest’ performance was of Oliver as it sounded too sweet and innocent. Guess that is what the aim was in the first place!

Oliver’s journey after his mother death was quite heart breaking and poignant. His quest to bring back his mother from another realm was a very effective plot hook which kept me going on ahead. Not many games have the courage to have such a depressing back ground yet Ni No Kuni wore it as a badge of honour  Yes the plot isn't a complex or epic but had enough charm to pull at the heart strings. What backed up the good plot were the characters; Oliver, Esther and Swaine weren't the most fleshed out main characters but I always felt close to them and egged them up on their perilous journey. The relationship of the 3 heroes really took the simple plot and made it very personal.


While the game was truly fantastic there were just a couple of things which did not sit in well with me:

DISLIKES:

The most glaring negative was the amazing voice acting. As I mentioned before the voice work in Ni No Kuni was quite strong, but there was so little of it! In this day and age a game of Ni No Kuni’s pedigree should have been fully voiced. Namco Bandai was in charge of the English localization and I just feel they may have cut corners. I mean Namco Bandai’s own JRPG franchise: Tales games are 90% voiced yet Ni No Kuni had very little voice work! Sure it isn't a deal breaker but I think more voice acting would have certainly made the game more immersive.

Level 5 was clearly inspired by the SNES era as it lovingly recreated it for the HD era in Ni No Kuni, yet the plot narrative still retained the old school feel. What that meant that sometimes the plot took a back seat and that kind of killed off tension of the plot. Once again this doesn't really affect the game on a whole but it would have been nice if it told the story in a proper way.

Lastly the ending was very VERY disappointing. Without going into detail to avoid spoilers the ending didn't do it for me. I am sure many of you guys will disagree but for me the game’s ending lacked the ‘oomph’ I was expecting.


Ni No Kuni will be fondly remembered in the years ahead as the game which not only stood against the dreaded perception that traditional JRPGs were dead but did amazingly well sales wise. Even the harshest critics of the genre warmed up to the game and its fairy tale aesthetic. Level 5 should be lauded for its effort as it created the company’s second best game (after Dark Cloud 2). The current generation will be remembered for a lot of mature games and themes but Ni No Kuni: Wrath of the White Witch will remain the darling of this generation with lush visuals, solid game play, top notch audio and a beautiful setting. If anyone is looking for a deep and fascinating JRPG experience then Ni No Kuni fits the bill perfectly. My rating: 9.3!