Showing posts with label Shigeru Miyamoto. Show all posts
Showing posts with label Shigeru Miyamoto. Show all posts

Friday, June 21, 2013

Legend of Zelda: Skyward Sword: An opinion!


FINISHED LEGEND OF ZELDA: SKYWARD SWORD! 40 pounds very well spent! Skyward Sword, for me at least, is one of the best action adventure games. It is the longest. By the time I killed of the last boss my playtime was nearing 50 hours! And this is NOT an RPG! 




The story was pretty good, esp. the fact that most Zelda games are about the game play and it gets the most attention, but Skyward Sword had a riveting plot. Sure it kept things simple and still used the “Save the Princess’ theme that is synonymous with Zelda games, but the way the story was told was very interesting. There were quite a few cut scenes that had good amount of cinematic flair and kept things moving along. There is where the devs have done a great job in juggling story exposition and game play considering the long play time. For the game to be this intriguing right till the end, esp. for a game plays heavy series like Zelda was remarkable. I loved the fact as it’s an origin story; I didn’t feel as if I was being weighted down by Zelda’s past. This has to be Nintendo’s most story focused game to date.

The characters were pretty decent too. While Link was once again a blank slate and the many of the NPC were rote, but the real stars of the show were Zelda, Fi and the villain Ghirahim. Zelda side stepped the whole damsel in distress cliché and showed her as a strong willed and brave girl, but still retaining the fragile and vulnerable nature of a damsel. Unlike the tom boy version of Wind Waker or the coward type in Spirit Tracks, here was Zelda who, while staying innocent, was standing up to the evil that threaten to destroy the world  and fought it out, in different ways, along with Link. Man I would love to have a girl like Zelda. And did I mention she was quite the cutie!



Fi is Zelda’s very own Cortana! While Cortana had spunk…..amongst other…..assets, Fi was a ‘master’ of stating the obvious made her pretty memorable. At least she wasn’t as annoying as the fairy in Ocarina of Time (played OOT for 3 hours). Ghirahim takes the place of the series regular villain, Ganon and is pretty menacing….in a…queer…kinda way. I have never seen Ganon, but Ghirahim did decent job in me hating him all the same. Had fun beating his ass!!
The game play was a bit of a mixed bag, for me at least. The level designs and puzzles were amazing and very creative. Puzzles found in Lanayru Desert were nothing short of awesome! The entire game world was like a big puzzle which was fun; although a bit of normal exploration would have been good. But for me the most divisive aspect of the game was the use of the Wii Motion Plus, esp. how it was implemented in combat. At first it was fun, using precise attacks to dispatch enemies, but as the game started to get more tough and enemies attack pattern started to change, I started to find the precise waggle to be annoying to the point of almost hating it. My arm would tire very quickly which could had become a deal breaker for me if the game would had been a notch tougher. But during boss battles I would be cursing Miyamoto-san for put Wii Motion Plus in the game. So while it was fun for a while, I am glad and relived that the usage of the device had come to an end!

The thing which really impressed me was how much the game kept on offering in terms of game play. Right when I thought that all of the game play had been displayed, there would be something new.!

The production values were great! The game looked like a Claude Monet’s painting! The colors were bright and vivid and while due to hardware constricts the game textures were blurry but that played right into the hand of Nintendo and the end up giving it a unique artistic touch. The sound track was….okay I guess, but the main theme which used the classic Zelda’s theme arrangement with the new theme was just great! I like the new Zelda theme more than the classic one though. All in all while the production values could not beat the ones found in Super Mario Galaxy 2, Skyward Sword sits very cozily as one of the best looking and sounding games on the Wii.

Ok so now I am putting on my critics cap and nitpick the things I did not like about the game:

I did not like the monsters and enemy designs.  I felt that maybe the artists of the game were a tad lazy. While I appreciate game design that are aimed at a young crowd, but the ones found in Skyward Sword were just not good. I will cite one example: The Imprisoned. Here was a horrendous monster whose sight made me shudder a little, but then I saw its hands and feet! I mean..LOOK AT IT!!



In this day and age where voice acting has become so important in games, to stay so rooted the past ended up hurting Skyward Sword. Nintendo kept the game voice less which I just do not understand. The game would have benefited from voice acting if they had British actors!

The most damning feature of the game was back tracking. No, not your typical back tracking here, but visiting the new environments in the same location..3-4 times was not good thinking. A game that is as lengthy as this, there should had been locations to go to. I just couldn’t fathom reusing the same locales. EVEN IN THE LAST DUNGEON!! I had to deduct a few points.

So in the end I will still rank Legend of Zelda: Skyward Sword as quite an amazing game. Having so much content in a game whose genre is action adventure was quite bewildering. The story was decent and the game play was solid as ever. Sure there were a few things that I did not like, for which I will be chastised by long time Zelda fan (this is the first Zelda game I have finished) but I still have loads of fun. My play time at the end was 49 hours and 32 mins. My ranking: 9 out 10!

Tuesday, December 28, 2010

Games of the Year Awards 2010 Day 8

Climbing on to number 3 on my Games if the Year Awards 2010 is the little legendary plumber.

3:

Super Mario Galaxy 2 (Wii):



Super Mario Galaxy 2 maybe the only perfect platformer ever made. It just evolves everything found in the previous game and raises the bar for all future platformers, its really that good. Shigeru Miyamoto is called a genius for a reason and SMG 2 in my opinion his greatest creation.

The premise is the same: Bowser kidnaps Princess Peach, Mario off to the rescue. The blueprints from the years gone past have remained the same but the game play mechanics have changed and the game designs have been made perfect as evident by this game. SMG 2 game play is very tight, I mean never was I frustrated while playing it with its controls or its streamlined approach and to be honest I was bemused at the level of creativity in each stage and area. The stuff added to the core game play makes sense esp the introduction of Yoshi in the mix. It seems to me that Nintendo told the game developers to go nuts and hence the end product is unbelievable.

Again what bothers me is how little importance this game was given by a large of the gaming fraternity. I mean SMG 2 was the most fun I had playing video games this year. Yes it doesn't have an epic story line, multi layered characters or even a hint of online play, but in terms of pure gaming bliss, SMG 2 was tops. The levels were plenty in number brimming with extraordinary creativity, variable objectives of the levels, the perfect balance of the difficulty (the game was pretty tough but also fair) while the presentation were just awesome with no hint of slowdown and colorful environments and the sound track once again was appropriately epic yet whimsical.
As you can see by now that I have used the word perfect a fews times, and this is how SMG 2..Perfect...Almost (why cant the story lines for the core Mario games be a little different..this is a definite little nitpick..but ah well).



Super Mario Galaxy 2 epitomizes every thing good and holy about Nintendo. SMG 2 and a bulk of other releases in 2010 made this year probably Wii's best in its cycle, and easily toppled the PS3 and the 360 of their pedestal of elite gaming machines. Nintendo also got back their disfranchised fans who were lost due to Nintendo's follies of the past. If the Wii does start to go down in the next year, then 2010 was its incredible swan-song.

Friday, October 29, 2010

The perfect Galaxy...

Around two years ago I had the pleasure of playing a platform game that most probably had the greatest level designs ever seen in a 3D platformer. Miyamoto-san and his cohorts at Nintendo had brought their A game the party and delivered an incredible experience on the Wii with Super Mario Galaxy. Almost every level had amazing creativity, full of little touches which made me stop and be mesmerised and thought to myself that the level designs of Super Mario Galaxy cannot to be beat.



Lo and Behold in 2010 Miyamoto-san has pulled the proverbial rabbit out of the hat and brought us Super Mario Galaxy 2 and incredibly has level design which trumps the original. I shake my head in disbelieve as I write this statement: that the amount of creativity oozing from this game is staggering and miraculously the game manages to drawfs its predecessor. In the game industry its a common sight to see sequels of games upping the ante, but how do you react when a perfect game gets perfected in its sequel Super Mario Galaxy 2 is that awesome!!!

I once wrote a review for original game where I mentioned that I never liked any of the 2D Mario games, but the Galaxy series has made me a fan of Mario (albeit not of the tradition 2D ones). The polish in every department of the game, the challenge of each and every level, some totally amazing set pieces of platforming and creative bosses makes everything about game sparkle. I will even go on and say that Super Mario Galaxy 2 is the greatest 3D platformer even made. Don't worry I have played many awesome 3D platformers in my time; games like the Jak and Daxter and Ratchet and Clank games, but this game kinda beats them by a country mile!

I heard a rumour some where that many of the levels present in the game were actual rejects from the previous game. If this is true then one can only wonder what sort of talent presides in the development arm of Nintendo. Take the following as an example; by just adding the cute dinosaur Yoshi, the game design opened up in awesome new ways which makes his levels quite a treat. Another addition was the streamline nature of Mario progress. Gone are the hub world of previous 3D Mario games, and replaced by the typical level selection menu: old school style. Sure many of the basic themes of levels have made it on the to Galaxy 2 from the original, but some how they have been made more intricate and complex, yet still retaining the typical Nintendo charm. Its stuff like that which made me take notice of the game and also made me think about the awesome development which made this game. Kudos to them!

Last week was a Mario rush for me as Super Mario Galaxy 2 was the only game I was playing, so much so that I even had dreams of the game for crying out loud!. The sad part is playing the game made me think of how less attention the 3D platformer genre gets nowadays as Super Mario Galaxy 2 is the very rare platform game in the HD generation

The only complaint that I have against Galaxy 2 is the abject storyline, to be precise the typical cannon fodder that has been seen time and again in previous Mario games. To many gamers this isn't much of a complaint as this is what we expect from a Mario game, but if you take a look at the Mario RPG games then you being to wonder why don't the main Mario games have such charming story lines. Take any iterations of the Paper Mario series of the Mario and Luigi series. These games have funny and genuinely charming storyline and also dispel the the notion that Mario games cannot have a proper plot. If only the plots of next Galaxy games are given attention then you will have the most perfect platform game.



So Super Mario Galaxy 2 is the best Wii game to date. There are no if and buts from me as the amount of fun I had playing this game was immense. I now eagerly anticipate the next inevitable Mario game and can't wait for what Shigeru Miyamoto has in store for us.