Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Friday, June 21, 2013

Legend of Zelda: Skyward Sword: An opinion!


FINISHED LEGEND OF ZELDA: SKYWARD SWORD! 40 pounds very well spent! Skyward Sword, for me at least, is one of the best action adventure games. It is the longest. By the time I killed of the last boss my playtime was nearing 50 hours! And this is NOT an RPG! 




The story was pretty good, esp. the fact that most Zelda games are about the game play and it gets the most attention, but Skyward Sword had a riveting plot. Sure it kept things simple and still used the “Save the Princess’ theme that is synonymous with Zelda games, but the way the story was told was very interesting. There were quite a few cut scenes that had good amount of cinematic flair and kept things moving along. There is where the devs have done a great job in juggling story exposition and game play considering the long play time. For the game to be this intriguing right till the end, esp. for a game plays heavy series like Zelda was remarkable. I loved the fact as it’s an origin story; I didn’t feel as if I was being weighted down by Zelda’s past. This has to be Nintendo’s most story focused game to date.

The characters were pretty decent too. While Link was once again a blank slate and the many of the NPC were rote, but the real stars of the show were Zelda, Fi and the villain Ghirahim. Zelda side stepped the whole damsel in distress cliché and showed her as a strong willed and brave girl, but still retaining the fragile and vulnerable nature of a damsel. Unlike the tom boy version of Wind Waker or the coward type in Spirit Tracks, here was Zelda who, while staying innocent, was standing up to the evil that threaten to destroy the world  and fought it out, in different ways, along with Link. Man I would love to have a girl like Zelda. And did I mention she was quite the cutie!



Fi is Zelda’s very own Cortana! While Cortana had spunk…..amongst other…..assets, Fi was a ‘master’ of stating the obvious made her pretty memorable. At least she wasn’t as annoying as the fairy in Ocarina of Time (played OOT for 3 hours). Ghirahim takes the place of the series regular villain, Ganon and is pretty menacing….in a…queer…kinda way. I have never seen Ganon, but Ghirahim did decent job in me hating him all the same. Had fun beating his ass!!
The game play was a bit of a mixed bag, for me at least. The level designs and puzzles were amazing and very creative. Puzzles found in Lanayru Desert were nothing short of awesome! The entire game world was like a big puzzle which was fun; although a bit of normal exploration would have been good. But for me the most divisive aspect of the game was the use of the Wii Motion Plus, esp. how it was implemented in combat. At first it was fun, using precise attacks to dispatch enemies, but as the game started to get more tough and enemies attack pattern started to change, I started to find the precise waggle to be annoying to the point of almost hating it. My arm would tire very quickly which could had become a deal breaker for me if the game would had been a notch tougher. But during boss battles I would be cursing Miyamoto-san for put Wii Motion Plus in the game. So while it was fun for a while, I am glad and relived that the usage of the device had come to an end!

The thing which really impressed me was how much the game kept on offering in terms of game play. Right when I thought that all of the game play had been displayed, there would be something new.!

The production values were great! The game looked like a Claude Monet’s painting! The colors were bright and vivid and while due to hardware constricts the game textures were blurry but that played right into the hand of Nintendo and the end up giving it a unique artistic touch. The sound track was….okay I guess, but the main theme which used the classic Zelda’s theme arrangement with the new theme was just great! I like the new Zelda theme more than the classic one though. All in all while the production values could not beat the ones found in Super Mario Galaxy 2, Skyward Sword sits very cozily as one of the best looking and sounding games on the Wii.

Ok so now I am putting on my critics cap and nitpick the things I did not like about the game:

I did not like the monsters and enemy designs.  I felt that maybe the artists of the game were a tad lazy. While I appreciate game design that are aimed at a young crowd, but the ones found in Skyward Sword were just not good. I will cite one example: The Imprisoned. Here was a horrendous monster whose sight made me shudder a little, but then I saw its hands and feet! I mean..LOOK AT IT!!



In this day and age where voice acting has become so important in games, to stay so rooted the past ended up hurting Skyward Sword. Nintendo kept the game voice less which I just do not understand. The game would have benefited from voice acting if they had British actors!

The most damning feature of the game was back tracking. No, not your typical back tracking here, but visiting the new environments in the same location..3-4 times was not good thinking. A game that is as lengthy as this, there should had been locations to go to. I just couldn’t fathom reusing the same locales. EVEN IN THE LAST DUNGEON!! I had to deduct a few points.

So in the end I will still rank Legend of Zelda: Skyward Sword as quite an amazing game. Having so much content in a game whose genre is action adventure was quite bewildering. The story was decent and the game play was solid as ever. Sure there were a few things that I did not like, for which I will be chastised by long time Zelda fan (this is the first Zelda game I have finished) but I still have loads of fun. My play time at the end was 49 hours and 32 mins. My ranking: 9 out 10!

Friday, February 17, 2012

The best video game I played in 2011!

1) Xenoblade Chronicles – Wii:

It was maybe e3 of 2009 when I spotted a game by the odd name of Monado: The Beginning of the World on Gamespot’s e3 page. I was very excited when I read the small preview of the Japanese version and saw the name Tetsuya Takahashi, the director of the awesome Xeno series for the PS1 and the PS2, and Monolith Soft, the dev company which made Xenosaga trilogy , at the helm of this new title. And the fact It was coming on the JRPG starved Wii was another reason for my excitement. But as the days and months wore (which brought a change of name: XenoBlade, which resulted in me throwing a tantrum) there was almost no news of an English version anywhere, while the game’s momentum was picking up Japan. When it got released in Japan to very high praise and sold really well, I seriously started to get worried that the game won't make it out in English.

I was expecting some sort of news to come out from the US for an English release, it took me by surprise that game was being localized by Nintendo of Europe, now dubbed Xenoblade Chronicles. Nintendo of Europe's website even had little video snippets highlighting the game world and the music. Slowly small bits of info started streaming out and it all made for awesome reading, and soon enough a concrete release was announced and what was more bizzare that the game was only coming Europe and not the US. Not that I cared that much as long as I could play this bad boy!!. August 19 was D-day and as soon as I got my copy from Amazon UK (via a family friend who was fortunately visiting Pakistan at the time) the game didn't pop out of the Wii for a good 2 months and this was the only game I was indulging in, without even bating an eye for the huge games during that time (Gears of War 3, Infamous 2 to name a few).

Was the game as good as they said it would be? HELLS YEAH!!!!. The game literally came from left field and has gone on to reinvent the JRPG genre which  considered to be stagnating for a while (its a conspiracy I tell you!!). Monlith Software once again proved that they have command over the genre, rivalling the JRPG giants of SquareEnix and Atlus and NIS.

Xenoblade Chronicles is the perfect example of how to meld two different sub-genres i.e WRPG and JRPG and concoct a game which eschews all the fault of both the genre to create something quite unique. For starters the world setting, the melodramatic plot with sci-fi trapping isn't too far from what you get in an traditional JRPG. The melodrama has been toned down quite a bit especially if you compare it with other recent games in the genre, but still have enough twists, turns and shocking revelations which makes for very intriguing viewing.


The characters, too adhere to the mould of JRPGs but the dev team has done a really good job in making all the characters stand out from the crowd of emo-filled, angst ridden young heroes. The characterization is pretty solid where every character can be sympathized with and each adding something to plate to the flow of the story. The best bit is that these are NOT cliched characters that you will find in any X,Y,Z RPGs but rather they have pretty distinct personalities and agendas. Tetusya Takahashi and his cohorts have once again pushed the limits on how to present characters in a JRPG.


So right off the bat the game is following the JRPG blue print quite nicely but as soon as the game goes into high gear the influences from the WRPG genre start kicking in. The game world is HUGE, I mean the game takes place on top of 2 titanic gods for crying out loud!. If recent JRPGs felt claustrophobic then Xenoblade Chronicles will inundate the gamers with a humongous world to explore and discover. Hell discovering new area rewards player with experience points which really takes the cake if you like exploring, which also does away with linear exploration native to JRPGs. Another feature taken from WRPGs is the INSANE amount of side quests to do. Every new area or town have LOADS of NPCs almost lining up for the heroes help, from hunting monsters to finding items to raw material gathering, they are all there.



But it’s the battle system though which fully combines the West and the East game designs. It’s a quasi-real-time/turn based battles system fought on the field (i.e. no more screen shattering battle arenas), with abilities to choose on the fly (coupled with a cool down mechanics). The battles become pretty hectic but its very easy to see a neat turn based mechanic is also at play. This is where I think that Monolith Soft has done an awesome job as Xenoblade's battle system works for both fans of JRPGs and WRPGs. I will even go on to say that this game may be a very rare kind of JRPGs that caters to any sort of RPG player, and this where the game really shines more than its peers. So yeah I consider the battle of game as one of the greatest in RPGs. That is a huge claim especially for a game on the Wii and how JRPGs have kinda lost their steam in the last few years, but the level of polish and genius present in the battle system makes a lasting impression and something which other RPG makers will do well to take a note of. What this also means that Monolith Soft didn't really chuck out the JRPGs mechanics out the window in order to make something new, but stuck to what makes a JRPG tick while incorporating the WRPGs mechanics and that is the real achievement of the developers and the game.

The customizations options are also similar to many of the great WRPGs where every character can be molded into however the player wants them. And that's not all, there is a really good loot system in place as well where the players can gather all sorts of equipment, weapons and trinkets. But these WRPG mechanics are once again balanced with the focus on progressing the story like in any JRPG of the past.

As I mentioned earlier how the battle system merges the JRPG and the WRPG, I will say that the entire game is like that. The perfect marriage of two pretty different genres is a sight to behold. Fans of both the genres have been at logger head for years now. Both set of parties have very convincing arguments, but XenoBlade Chronicles shows if developers are game enough to experiment with both the genres they can end up with something really special and the game is a true testament of that.

Now add all of this RPG goodness with some really fantastic production values, even though the Wii is not an HD enable console likes its competition and you get a game that exceeds all sorts of expectations and as well as silencing the naysayers. Technically the game isn't up to the mark with some of the high end Wii games like Super Mario Galaxy series or Metriod Other M but overcomes that technical deficiency with incredible art style and a grandiose scale unlike anything seen before in the JRPG genre. Though technically it maybe lacking but surprising the game rarely chugs or experiences a hiccup, even with so much happening on the screen. But for me it really is the art style of the game is really carries the game to upper echelon of the genre as it juggles sci-fi motifs with the more earthy aspect of the game world with aplomb.

Even the sound track is top notch with some of the biggest name in the industry in the shape of Yoko Shinumura and Yasonari Mitasuda and the 3-person band ACE+ who basically have produced one of the best sound track of the year!

I don’t know how many people in Pakistan have given Xenoblade Chronicles a look in especially as the Wii is usually considered a 'kiddie' console, its really a shame that this game will not get its fair due in the Pakistani gaming circles.

On a personal level I am of the small percentage of gamers who still revere the JRPG sub-genre and am confused at all the hoopla of the ‘decline’ of the genre. But even then Xenoblade Chronicles has done a great job in elevating itself in a pretty saturated field which is a HUGE accomplishment with the Wii on its last legs. Initially I was kind of worried that the story telling would take a hit considering the criticism Tetsuya Takahashi got for the Xenosaga trilogy, but already having put in more 40 hours in the game I am very satisfied at the balance of storytelling mechanics (i.e. cut-scenes) and game play. Sure its not on the epic level of the first XenoSaga game but its still a lot which is awesome!.

So in conclusion 2011 did have a lot of truly magnificent games across the board, more so on the PS3 and 360, but this unassuming title on a system which is way past its prime took most of my time. Although I still have not finished the game I have loved every minute of it!


Honorable Mentions:

Xenoblade Chronicles was indeed an awesome game, but 2011 was a phenomenal year for the video gaming industry and personally as a gamer there never has been a better time to indulge in medium of video games. Here some of the games I enjoyed last year:

1) Uncharted 3: Drakes Deception
2) Batman: Arkham Asylum
3) Radiant Historia
4) Infamous 2
5) Legend of Heroes: Trails in the Sky
6) Beyond Good and Evil HD
7) Super Mario 3D Land
8) de Blob 2
9) Tactic Ogre: Let us cling togather
10) Legend of Zelda: Skyward Sword

Tuesday, May 31, 2011

My most anticipated RPGs of 2011: Day 6

The Last Story - Wii - TBA:




The name Hironobu Sakaguchi is synonymous with the brand Final Fantasy, as its creator Sakaguchi has been at the helm of some of the best games in the series, as well as being the executive producer/producer of countless others. His reputation was built on an unwavering stance of providing extremely polished games to the players and the will to bring something new to the plate. But when the failed movie venture, Final Fantasy: Spirits Within in 2000, came out to massive amounts of negative reviews, he voluntarily left SqaureEnix to make a new company named Mistwalker.


Since then the company has made a few solid if unspectacular RPGs for the Xbox 360 and the DS. But with the The Last Story the company is aiming for something substantial, but what is more important that Sakaguchi-san is the director of the game after a span of 19 years!. His last game as a director was Final Fantasy V for the SNES, so you can see The Last Story is quite an important game for the RPG genre. The Wii may have been an odd choice for a game for this caliber, but with the Japanese release early this year to some really good press it is a clear indication that the game and and console of choice was indeed inspiring.

The Last Story may very well be the last game from Sakaguchi and so the game seems to have pulled all stops and is set to give a great RPG experience. The game uses a variant of the turn based/ action RPG mechanics and twists it in a new direction. It is a huge departure from the turn based system which Sakaguchi specializes in and in the case of The Last Story this translates in huge expectation of RPG players on a whole.



While the setting of The Last Story is reminiscent of awesome games like Final Fantasy XII or Vagrant Story with strong medieval influences, but it still has stamp of a master who knows and loves his trade and it will be interesting to see if whole product is as polish as Sakaguchi older games. Oh yeah the game also sees Nobou Uematsu as the music composer which is always an awesome thing and we can expect the same high level of compositions Uematsu-san is know for.



The Last Story still awaits an official announcement for an English version but very recently there have been rumbling of an announcment soon, but till the E3 arrives its still all up in the air. The Last Story is very easily the last big game for the Wii and if it strikes gold then Wii will end up having one of the best RPGs in years. I really hope the game does get a English version and is as good as the hype!

Sunday, May 22, 2011

My most anticipated RPGs of 2011

2011 so far has been a pretty good year for a number of genres like FPS or action adventure games and it would seem (from the release dates) that this trend will continue for the rest of the year as well. OK lets see now we have Gears of Wars 3 primed for release very soon, Infamous 2 June's debut is pretty close and Uncharted 3 is set for the fall release. But as much as this year has been awesome, there have been a woefully small number of quality RPGs coming out in 2011 and this fact is indicative of the new direction the current generation is taking. This is not say that 2011 has been or will be barren for RPGs, on contrary there are number of pretty solid RPGs coming out and although I am a few months late in bringing out this post (there have been around 3 good RPGs released in this time), but from today till the 2nd of June I will be discussing 10 of my most anticipated RPGs of this year (well...of 6 months that is):

1) Xenoblade Chronicles - Wii -September :



A simple and plan fact is that Wii has not been a power house for RPGs (even with the incredible popularity of the console), but unlike Nintendo's previous console (GameCube) there have been 3-5 solid RPGs for gamers to choose. But the console is still missing THAT epic RPG, which would define the console for RPG players. This is about to change though with the release of two RPGs from experienced developers. First I will talk about Xenoblade Chronicles. The game comes from the team which has made a HUGE name for themselves with the superlative Xenogears and XenoSaga series, helmed by Tetsuya Takahashi and the game company Monolith Soft, backed by Nintendo (phew). Now that is a quite a pedigree if you ask me, one which will catapult this game to a top billing for RPG players. The game was originally called Monado: Beginning of the World, but was thankfully changed to Xenoblade in honor of Takahashi (the creator of the Xeno brand games). Nintendo has a sure-fire winner on its hands and has done well in becoming the publisher, meaning the quality of the localization will be great. As a Wii owner I can't wait to get my grubby mitts on this one as soon as its out.

The premise of the plot takes place on top two crystallized gods where humanoids and machines have taken up residence and are now embroiled in a never ending war. From the outset the game already has a unique backdrop which will inevitable open up into something epic. Tetsuya Takahashi has also pointed out that the narrative will be quite different from the cut-scene heavy XenoSaga series (much to my chagrin), while also having emphasis on exploration. Consider this as an amalgam of eastern story-telling with western game play tropes. This will be very interesting indeed!


The game play resembles Final Fantasy XII (ala offline MMORPG), while players will have the freedom to input commands as well. I am one of those who actually really liked the MMORPG mechanics from Final Fantasy XII and after going through quite a few of game play video that mechanics looks very solid in Xenoblade Chronicles. I am very excited for the game play and with a promise of 50-60 hours of the main plot Xenoblade Chronicles has a lot going for it.


The technical aspect of the game looks really spiffy with some awesome visuals, perhaps one of the best looking Wii game to date! The screen shots and videos showcase huge environs to explores, beautiful vistas to behold and attention of a lot of detail. I mean lets face it, Wii isn't known for a its graphics, but Xenoblade Chronicles really does look good. For me the look of the game is very similar to many of the outstanding PS2 RPGs and I felt a twinge of nostalgia looking at screenshots and videos of the game.

But the soundtrack has all the bearing to be very memorable. Yoko Shimomura (of Kingdom Hearts and Legend of Mana fame) and Yasunori Mitsuda (of Chrono Trigger/Cross and XenoSaga fame) providing the sound track!!!. I mean two of the finest composers in the game industry working together can only mean that the sound track well be of dizzying quality.

So yeah it will be a huge understatement to say that I am excited for Xenoblade Chronicles. The game has that PS2 RPG vibe to it and that can only be a good thing (PS2 RPG library the greatest ever!). The Wii has been a huge success for Nintendo but the lack of good RPG has been disappointing, so here hoping that Xenoblade Chronicles lives up to the hype and finally give the Wii the epic RPG it deserves before it rides off into the sunset.

Join me tomorrow for another anticipated RPG.


Tuesday, December 28, 2010

Games of the Year Awards 2010 Day 8

Climbing on to number 3 on my Games if the Year Awards 2010 is the little legendary plumber.

3:

Super Mario Galaxy 2 (Wii):



Super Mario Galaxy 2 maybe the only perfect platformer ever made. It just evolves everything found in the previous game and raises the bar for all future platformers, its really that good. Shigeru Miyamoto is called a genius for a reason and SMG 2 in my opinion his greatest creation.

The premise is the same: Bowser kidnaps Princess Peach, Mario off to the rescue. The blueprints from the years gone past have remained the same but the game play mechanics have changed and the game designs have been made perfect as evident by this game. SMG 2 game play is very tight, I mean never was I frustrated while playing it with its controls or its streamlined approach and to be honest I was bemused at the level of creativity in each stage and area. The stuff added to the core game play makes sense esp the introduction of Yoshi in the mix. It seems to me that Nintendo told the game developers to go nuts and hence the end product is unbelievable.

Again what bothers me is how little importance this game was given by a large of the gaming fraternity. I mean SMG 2 was the most fun I had playing video games this year. Yes it doesn't have an epic story line, multi layered characters or even a hint of online play, but in terms of pure gaming bliss, SMG 2 was tops. The levels were plenty in number brimming with extraordinary creativity, variable objectives of the levels, the perfect balance of the difficulty (the game was pretty tough but also fair) while the presentation were just awesome with no hint of slowdown and colorful environments and the sound track once again was appropriately epic yet whimsical.
As you can see by now that I have used the word perfect a fews times, and this is how SMG 2..Perfect...Almost (why cant the story lines for the core Mario games be a little different..this is a definite little nitpick..but ah well).



Super Mario Galaxy 2 epitomizes every thing good and holy about Nintendo. SMG 2 and a bulk of other releases in 2010 made this year probably Wii's best in its cycle, and easily toppled the PS3 and the 360 of their pedestal of elite gaming machines. Nintendo also got back their disfranchised fans who were lost due to Nintendo's follies of the past. If the Wii does start to go down in the next year, then 2010 was its incredible swan-song.

Thursday, December 23, 2010

Game of the Year Awards 2010 Day 3

The platformer genre was very well represented in 2010 and saw many big name franchise making a splash. At number 8 in my Game of the Year Awards 2010 is Donkey Kong Country Returns.

8:

Donkey Kong Country Returns (Wii)


I was a Sega fan as a kid and hence did not own a SNES which is why I never really knew about Donkey Kong Country series. The Wii did introduce me to the series through the Virtual Console service but I wasn't really impressed with Rare's popular franchise. But when Nintendo announced its barrage of games at this year E3 Donkey Kong Country Returns was the game which piqued my interest. Maybe the graphics were the real cause as basically the game design was identical as its SNES precursor (although the game development was done by Retro this time around rather than now Microsoft owned Rare), but whatever the case the game looked gorgeous. I was keen in knowing what the whole hoopla was about Donkey Kong Country popularity.

Fast forward to November and Donkey Kong Country Returns had knocked my socks off with its awesome graphics and spot on controls and inspired level design. Making leaps across canyons, dodging huge waves, transversing treacherous mines, battling awesome bosses was the quite rush and when you factor in the difficulty, it makes for some fine old school gaming. Yes the game is quite difficulty, sometimes so much so that I would almost fling my Wii controller across the room, but even then the difficulty is not frustrating as usually it would be my impetuousness which would lead to me wasting Kong's lives. The level designs are really well thought out with right amount of obstacles to overcome and finding secret areas. Each area of the game has a cool theme which makes for varied environments to look at and explore. And as I mentioned before the visuals are easily among the best on the Wii with staggering amount of attention laid on in the details and nary a hint of slowdown. Nintendo has brought out its A game and has delivered a stunning comeback from Donkey Kong and his cohorts.



You can always count on Nintendo to turn heads, and usually such events come about more often than other developers. It is as if people at Nintendo know exactly what gamers want and literally pulverize them with such knowledge and insight.
Donkey Kong Country Returns is a fine example of such a fact as this game is easily one of the best 2D platformers I have played and is definitely one of the best games for the Wii. Period.



Friday, October 29, 2010

The perfect Galaxy...

Around two years ago I had the pleasure of playing a platform game that most probably had the greatest level designs ever seen in a 3D platformer. Miyamoto-san and his cohorts at Nintendo had brought their A game the party and delivered an incredible experience on the Wii with Super Mario Galaxy. Almost every level had amazing creativity, full of little touches which made me stop and be mesmerised and thought to myself that the level designs of Super Mario Galaxy cannot to be beat.



Lo and Behold in 2010 Miyamoto-san has pulled the proverbial rabbit out of the hat and brought us Super Mario Galaxy 2 and incredibly has level design which trumps the original. I shake my head in disbelieve as I write this statement: that the amount of creativity oozing from this game is staggering and miraculously the game manages to drawfs its predecessor. In the game industry its a common sight to see sequels of games upping the ante, but how do you react when a perfect game gets perfected in its sequel Super Mario Galaxy 2 is that awesome!!!

I once wrote a review for original game where I mentioned that I never liked any of the 2D Mario games, but the Galaxy series has made me a fan of Mario (albeit not of the tradition 2D ones). The polish in every department of the game, the challenge of each and every level, some totally amazing set pieces of platforming and creative bosses makes everything about game sparkle. I will even go on and say that Super Mario Galaxy 2 is the greatest 3D platformer even made. Don't worry I have played many awesome 3D platformers in my time; games like the Jak and Daxter and Ratchet and Clank games, but this game kinda beats them by a country mile!

I heard a rumour some where that many of the levels present in the game were actual rejects from the previous game. If this is true then one can only wonder what sort of talent presides in the development arm of Nintendo. Take the following as an example; by just adding the cute dinosaur Yoshi, the game design opened up in awesome new ways which makes his levels quite a treat. Another addition was the streamline nature of Mario progress. Gone are the hub world of previous 3D Mario games, and replaced by the typical level selection menu: old school style. Sure many of the basic themes of levels have made it on the to Galaxy 2 from the original, but some how they have been made more intricate and complex, yet still retaining the typical Nintendo charm. Its stuff like that which made me take notice of the game and also made me think about the awesome development which made this game. Kudos to them!

Last week was a Mario rush for me as Super Mario Galaxy 2 was the only game I was playing, so much so that I even had dreams of the game for crying out loud!. The sad part is playing the game made me think of how less attention the 3D platformer genre gets nowadays as Super Mario Galaxy 2 is the very rare platform game in the HD generation

The only complaint that I have against Galaxy 2 is the abject storyline, to be precise the typical cannon fodder that has been seen time and again in previous Mario games. To many gamers this isn't much of a complaint as this is what we expect from a Mario game, but if you take a look at the Mario RPG games then you being to wonder why don't the main Mario games have such charming story lines. Take any iterations of the Paper Mario series of the Mario and Luigi series. These games have funny and genuinely charming storyline and also dispel the the notion that Mario games cannot have a proper plot. If only the plots of next Galaxy games are given attention then you will have the most perfect platform game.



So Super Mario Galaxy 2 is the best Wii game to date. There are no if and buts from me as the amount of fun I had playing this game was immense. I now eagerly anticipate the next inevitable Mario game and can't wait for what Shigeru Miyamoto has in store for us.